<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8430017999562390206</id><updated>2012-02-16T07:07:20.985-08:00</updated><title type='text'>What Is Graphic Card</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://graphiccard.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8430017999562390206/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://graphiccard.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>overclock</name><uri>http://www.blogger.com/profile/10270156049789472963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8430017999562390206.post-5072768854202913843</id><published>2007-01-10T10:13:00.000-08:00</published><updated>2007-01-10T10:18:55.580-08:00</updated><title type='text'>What Is Graphic card</title><content type='html'>&lt;head&gt;&lt;title&gt;&lt;/title&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;meta name="robots" content="all"&gt;&lt;br /&gt;&lt;meta name="revisit-after" content="2 days"&gt; 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         &lt;tbody&gt;&lt;tr&gt;&lt;td class="adlight"&gt;&lt;!-- Begin: AdBrite --&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;&lt;br /&gt;   var AdBrite_Title_Color = '333333';&lt;br /&gt;   var AdBrite_Text_Color = '000000';&lt;br /&gt;   var AdBrite_Background_Color = 'E6E6E6';&lt;br /&gt;   var AdBrite_Border_Color = 'E6E6E6';&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;&lt;script src="http://ads.adbrite.com/mb/text_group.php?sid=218989&amp;zs=3136305f363030" type="text/javascript"&gt;&lt;/script&gt;&lt;br /&gt;&lt;div&gt;&lt;a target="_top" href="http://www.adbrite.com/mb/commerce/purchase_form.php?opid=218989&amp;afsid=1" style="font-weight:bold;font-family:Arial;font-size:13px;"&gt;Your Ad Here&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;!-- End: AdBrite --&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;          &lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;     &lt;br /&gt;     &lt;!-- end of left table sections --&gt;&lt;br /&gt;     &lt;/td&gt;&lt;br /&gt;     &lt;td class="rightcont" valign="top" width="601"&gt;&lt;br /&gt;         &lt;table class="adblack" border="0" cellpadding="3" cellspacing="0" width="100%" id="table21" style="border-color: #4F95C8"&gt;&lt;br /&gt;          &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;           &lt;td class="adlight" style="background-color: #FFFFFF"&gt;&lt;br /&gt;&lt;br /&gt;         &lt;table class="adblack" border="0" cellpadding="3" cellspacing="0" width="100%" id="table22" style="border-color: #FFFFFF; border-width: 0"&gt;&lt;br /&gt;          &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;           &lt;td class="adlight" style="background-color: #FFFFFF"&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;     &lt;b&gt;&lt;span class="articleTitle"&gt;&lt;br /&gt;     &lt;font size="4" color="#4F5F9D"&gt;How Graphics Cards Work&lt;/font&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="articleBody"&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;The images you see on your monitor are made of tiny dots called pixels. At most &lt;br /&gt;common resolution settings, a screen displays over a million pixels, and the &lt;br /&gt;computer has to decide what to do with every one in order to create an image. To &lt;br /&gt;do this, it needs a translator - something to take binary data from the CPU and &lt;br /&gt;turn it into a picture you can see. Unless a computer has graphics capability &lt;br /&gt;built into the motherboard, that translation takes place on the graphics card.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;A graphics card's job is complex, but its principles and components are easy to &lt;br /&gt;understand. In this article, we will look at the basic parts of a video card and &lt;br /&gt;what they do. We'll also examine the factors that work together to make a fast, &lt;br /&gt;efficient graphics card.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="317" id="table88"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt; &lt;img src="howstuffwork/graphics-card_files/graphics-card-1.jpg" alt="a computer-drawn hand"&gt;&lt;br&gt;&lt;br /&gt;&lt;!-- &lt;font size="-2"&gt;Photo courtesy &lt;a href="URL"&gt; URL title &lt;/a&gt;&lt;/font&gt;&lt;br&gt; --&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;b&gt;The graphics card creates a wire frame image, then fills it &lt;br /&gt; in and adds textures and shading.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;!--&lt;table cellpadding="3" cellspacing="0" align="center" width="400" border="1" bgcolor="lightyellow"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;p&gt;&lt;br /&gt;&lt;table cellpadding=3 cellspacing=0 align=center border=0&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://computer.howstuffworks.com/framed.htm?parent=graphics-card.htm&amp;url=http://products.consumerguide.com/reviews/department.epub?sectionId=280&lt;br /&gt;" target="_blank"&gt;&lt;img src="http://static.howstuffworks.com/gif/consumer-guide-products-100x100.gif" border="0" width=100 height=100&gt;&lt;/a&gt;&lt;/center&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;br /&gt;&lt;a href="http://computer.howstuffworks.com/framed.htm?parent=graphics-card.htm&amp;url=http://products.consumerguide.com/reviews/department.epub?sectionId=280&lt;br /&gt;" target="_blank"&gt;&lt;b&gt;Want the best graphics card?&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;For expert reviews of the best new graphics cards, &lt;a href="http://computer.howstuffworks.com/framed.htm?parent=graphics-card.htm&amp;url=http://products.consumerguide.com/reviews/department.epub?sectionId=280&lt;br /&gt;" target="_blank"&gt;check out&lt;/a&gt; our partner site Consumer Guide Products.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;&lt;p&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;&lt;p&gt;--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Graphics Card Basics&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;Think of a computer as a company with its own art department. When people in the &lt;br /&gt;company want a piece of artwork, they send a request to the art department. The &lt;br /&gt;art department decides how to create the image and then puts it on paper. The &lt;br /&gt;end result is that someone's idea becomes an actual, viewable picture.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400" id="table90"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt; &lt;img src="howstuffwork/graphics-card_files/graphics-card-5.jpg" alt="a labeled image of a graphics card"&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt; &lt;font size="-1"&gt;&lt;b&gt;The four main components of a graphics card are &lt;br /&gt; connections for the motherboard and monitor, a processor, and memory.&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;A graphics card works along the same principles. The CPU, working in conjunction &lt;br /&gt;with software applications, sends information about the image to the graphics &lt;br /&gt;card. The graphics card decides how to use the pixels on the screen to create &lt;br /&gt;the image. It then sends that information to the monitor through a cable.&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" bgcolor="lightyellow" border="1" cellpadding="3" cellspacing="0" width="400" id="table91"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;font color="#000099" size="+1"&gt;The Evolution of Graphics &lt;br /&gt; Cards&lt;/font&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;br /&gt;&lt;br /&gt; Graphics cards have come a long way since IBM introduced the first one in &lt;br /&gt; 1981. Called a &lt;b&gt;Monochrome Display Adapter&lt;/b&gt;&lt;br /&gt; (MDA), the card provided text-only displays of green or white text on a &lt;br /&gt; black screen. Now, the minimum standard for new video cards is &lt;b&gt;Video &lt;br /&gt; Graphics Array&lt;/b&gt; (VGA), which allows 256 colors. With high-performance &lt;br /&gt; standards like &lt;b&gt;Quantum Extended Graphics Array&lt;/b&gt; (QXGA), video cards &lt;br /&gt; can display millions of colors at resolutions of up to 2040 x 1536 pixels.&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;Creating an image out of binary data is a demanding process. To make a 3-D &lt;br /&gt;image, the graphics card first creates a wire frame out of straight lines. Then, &lt;br /&gt;it &lt;b&gt;rasterizes&lt;/b&gt;&lt;br /&gt;the image (fills in the remaining pixels). It also adds lighting, texture and &lt;br /&gt;color. For fast-paced games, the computer has to go through this process about &lt;br /&gt;sixty times per second. Without a graphics card to perform the necessary &lt;br /&gt;calculations, the workload would be too much for the computer to handle.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The graphics card accomplishes this task using four main components:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;A motherboard connection for data and power &lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;A processor to decide what to do with each pixel on the screen &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Memory to hold information about each pixel and to temporarily &lt;br /&gt;store completed pictures &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;A monitor connection so you can see the final result&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;           &lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;b&gt;Processor and Memory&lt;/b&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;      Like a &lt;a href="http://computer.howstuffworks.com/motherboard.htm"&gt;&lt;br /&gt;motherboard&lt;/a&gt;, a graphics card is a printed circuit board that houses a &lt;br /&gt;processor and &lt;a href="http://computer.howstuffworks.com/ram.htm"&gt;RAM&lt;/a&gt;. It &lt;br /&gt;also has an input/output system &lt;a href="http://computer.howstuffworks.com/bios.htm"&gt;&lt;br /&gt;(BIOS)&lt;/a&gt; chip, which stores the card's settings and performs diagnostics on &lt;br /&gt;the memory, input and output at startup. A graphics card's processor, called a &lt;b&gt;&lt;br /&gt;graphics processing unit&lt;/b&gt;&lt;br /&gt;(GPU), is similar to a computer's CPU. A GPU, however, is designed specifically &lt;br /&gt;for performing the complex mathematical and geometric calculations that are &lt;br /&gt;necessary for graphics rendering. Some of the fastest GPUs have more transistors &lt;br /&gt;than the average CPU. A GPU produces a lot of heat, so it is usually located &lt;br /&gt;under a heat sink or a fan.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="435" id="table93"&gt;&lt;br /&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="429"&gt;&lt;br /&gt;&lt;span class="articleBody"&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;img src="howstuffwork/graphics-card_files/graphics-card-2.jpg" alt="a heat sink"&gt;&lt;/font&gt;&lt;/span&gt;&lt;p&gt;&lt;br /&gt; &lt;span class="articleBody"&gt;&lt;font size="-1" face="arial,helvetica"&gt;&lt;b&gt;A heat &lt;br /&gt; sink or fan keeps a graphics card's processor from overheating.&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;In addition to its processing power, a GPU uses special programming to help it &lt;br /&gt;analyze and use data. &lt;b&gt;ATI&lt;/b&gt; and &lt;b&gt;nVidia&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;produce the vast majority of GPUs on the market, and both companies have &lt;br /&gt;developed their own enhancements for GPU performance. To improve image quality, &lt;br /&gt;the processors use:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;b&gt;Full scene anti aliasing&lt;/b&gt; (FSAA), which smoothes the edges &lt;br /&gt;of 3-D objects &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;b&gt;Anisotropic filtering&lt;/b&gt; (AF), which makes images look &lt;br /&gt;crisper&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" bgcolor="lightyellow" border="1" cellpadding="3" cellspacing="0" width="400" id="table94"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;font color="#000099" size="+1"&gt;Integrated Graphics&lt;/font&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;br /&gt; Many &lt;a href="http://computer.howstuffworks.com/motherboard.htm"&gt;&lt;br /&gt; motherboards&lt;/a&gt;&lt;br /&gt; have integrated graphics capabilities and function without a separate &lt;br /&gt; graphics card. These motherboards handle 2-D images easily, so they are &lt;br /&gt; ideal for productivity and Internet applications. Plugging a separate &lt;br /&gt; graphics card into one of these motherboards overrides the onboard graphics &lt;br /&gt; functions.&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="left"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;Each company has also developed specific techniques to help the GPU apply &lt;br /&gt;colors, shading, textures and patterns.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;As the GPU creates images, it needs somewhere to hold information and completed &lt;br /&gt;pictures. It uses the card's &lt;a href="http://computer.howstuffworks.com/ram.htm"&gt;&lt;br /&gt;RAM&lt;/a&gt; for this purpose, storing data about each pixel, its color and its &lt;br /&gt;location on the screen. Part of the RAM can also act as a &lt;b&gt;frame buffer&lt;/b&gt;, &lt;br /&gt;meaning that it holds completed images until it is time to display them. &lt;br /&gt;Typically, video RAM operates at very high speeds and is &lt;b&gt;dual ported&lt;/b&gt;, &lt;br /&gt;meaning that the system can read from it and write to it at the same time.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;The RAM connects directly to the &lt;b&gt;digital-to-analog converter&lt;/b&gt;, called the &lt;br /&gt;DAC. This converter, also called the RAMDAC, translates the image into an analog &lt;br /&gt;signal that the monitor can use. Some cards have multiple RAMDACs, which can &lt;br /&gt;improve performance and support more than one monitor.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;The RAMDAC sends the final picture to the monitor through a &lt;br /&gt;           cable. We'll look at this connection &lt;br /&gt;           and other interfaces in the next &lt;br /&gt;           section.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;           &lt;address align="left"&gt;&lt;br /&gt;            &lt;span style="font-style: normal"&gt;&lt;br /&gt;            &lt;b&gt;&lt;span class="articleTitle"&gt;&lt;br /&gt;            &lt;font size="4" color="#4F5F9D"&gt;&lt;br /&gt;            Input &amp;amp; Out Put&lt;/font&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/address&gt;&lt;br /&gt;           &lt;address align="left"&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/address&gt;&lt;br /&gt;           &lt;table align="right" bgcolor="lightyellow" border="1" cellpadding="3" cellspacing="0" width="200" id="table96"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;font color="#000099" size="+1"&gt;ADC Connectors&lt;/font&gt;&lt;/p&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;br /&gt; At one time, Apple made monitors that used the proprietary Apple Display &lt;br /&gt; Connector (ADC). Although these monitors are still in use, new Apple &lt;br /&gt; monitors use a DVI connection.&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;           &lt;p align="left"&gt;Graphics cards &lt;br /&gt;           connect to the computer through the &lt;br /&gt;           motherboard. The motherboard &lt;br /&gt;           supplies power to the card &lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;and lets it &lt;br /&gt;           communicate with the CPU. Newer &lt;br /&gt;           graphics cards often require more &lt;br /&gt;           power than the motherboard can &lt;br /&gt;           provide, so they also have a direct &lt;br /&gt;           connection to the computer's power &lt;br /&gt;           supply. &lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;br /&gt;Connections to the motherboard are usually through one of three interfaces:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Peripheral component interconnect (PCI) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Advanced graphics port (AGP) &lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;PCI Express (PCIe)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;           &lt;p align="left"&gt;PCI Express is the &lt;br /&gt;           newest of the three and provides the &lt;br /&gt;           fastest transfer rates between the &lt;br /&gt;           graphics card and the motherboard. &lt;br /&gt;           PCIe also supports the use of two &lt;br /&gt;           graphics cards in the same computer.&lt;br /&gt;           &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;br /&gt;Most graphics cards have two monitor connections. Often, one is a DVI connector, &lt;br /&gt;which supports LCD screens, and the other is a VGA connector, which supports CRT &lt;br /&gt;screens. Some graphics cards have two DVI connectors instead. But that doesn't &lt;br /&gt;rule out using a CRT screen; CRT screens can connect to DVI ports through an &lt;br /&gt;adapter.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;Most people use only one of their two monitor connections. &lt;br /&gt;           People who need to use two monitors &lt;br /&gt;           can purchase a graphics card with &lt;b&gt;&lt;br /&gt;           dual head capability&lt;/b&gt;, which &lt;br /&gt;           splits the display between the two &lt;br /&gt;           screens. A computer with two dual &lt;br /&gt;           head, PCIe-enabled video cards could &lt;br /&gt;           theoretically support four monitors.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400" id="table97"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt; &lt;img src="howstuffwork/graphics-card2_files/graphics-card-3.jpg" alt="a radeon x800xl graphics card"&gt;&lt;br&gt;&lt;br /&gt; &lt;font size="-1"&gt;&lt;b&gt;This Radeon X800XL graphics card has DVI, VGA and ViVo &lt;br /&gt; connections.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="right"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;In addition to connections for the motherboard and monitor, some graphics cards &lt;br /&gt;have connections for:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;TV display: TV-out or S-video &lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Analog video cameras: ViVo or video in/video out &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Digital cameras: FireWire or USB&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;           &lt;p align="left"&gt;Some cards also &lt;br /&gt;           incorporate TV tuners. &lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;br /&gt;Next, we'll examine the factors that contribute to a graphics card's speed and &lt;br /&gt;efficiency.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" bgcolor="lightyellow" border="1" cellpadding="3" cellspacing="0" width="400" id="table98"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;font color="#000099" size="+1" face="arial,helvetica"&gt;&lt;br /&gt; DirectX and Open GL&lt;/font&gt;&lt;/p&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;font size="-1" face="arial,helvetica"&gt;&lt;br /&gt; DirectX and Open GL are &lt;b&gt;application programming interfaces&lt;/b&gt;, or APIs. &lt;br /&gt; An API helps hardware and software communicate more efficiently by providing &lt;br /&gt; instructions for complex tasks, like 3-D rendering. Developers optimize &lt;br /&gt; graphics-intensive games for specific APIs. This is why the newest games &lt;br /&gt; often require updated versions of DirectX or Open GL to work correctly.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt;&lt;font size="-1" face="arial,helvetica"&gt;APIs are different from drivers, which &lt;br /&gt;are programs that allow hardware to communicate with a computer's &lt;a href="http://computer.howstuffworks.com/operating-system.htm"&gt;&lt;br /&gt;operating system&lt;/a&gt;. But as with updated APIs, updated device drivers can help &lt;br /&gt;programs run correctly.&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;address align="left"&gt;&lt;br /&gt;&amp;nbsp;&lt;/address&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What Makes a Good Graphics Card?&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A top-of-the-line graphics card is easy to spot. It has lots of memory and a &lt;br /&gt;fast processor. Often, it's also more visually appealing than anything else &lt;br /&gt;that's intended to go inside a computer's case. Lots of high-performance video &lt;br /&gt;cards are illustrated or have decorative fans or heat sinks.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;But a high-end card provides more power than most people &lt;br /&gt;           really need. People who use their &lt;br /&gt;           computers primarily for e-mail, word &lt;br /&gt;           processing or Web surfing can find &lt;br /&gt;           all the necessary graphics support &lt;br /&gt;           on a motherboard with integrated &lt;br /&gt;           graphics. A mid-range card is &lt;br /&gt;           sufficient for most casual gamers. &lt;br /&gt;           People who need the power of a &lt;br /&gt;           high-end card include gaming &lt;br /&gt;           enthusiasts and people who do lots &lt;br /&gt;           of 3-D graphic work.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400" id="table99"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt; &lt;img src="howstuffwork/graphics-card2_files/graphics-card-4.jpg" alt="the ATI all-in-wonder graphics card"&gt;&lt;br&gt;&lt;br /&gt; &lt;font size="-1"&gt;&lt;b&gt;Some cards, like the ATI All-in-Wonder, include &lt;br /&gt; connections for televisions and video as well as a TV tuner.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;A good overall measurement of a card's performance is its &lt;b&gt;frame rate&lt;/b&gt;, &lt;br /&gt;measured in frames per second (FPS). The frame rate describes how many complete &lt;br /&gt;images the card can display per second. The human eye can process about 25 &lt;br /&gt;frames every second, but fast-action games require a frame rate of at least 60 &lt;br /&gt;FPS to provide smooth animation and scrolling. Components of the frame rate are:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;b&gt;Triangles or vertices per second&lt;/b&gt;: 3-D images are made of &lt;br /&gt;triangles, or polygons. This measurement describes how quickly the GPU can &lt;br /&gt;calculate the whole polygon or the vertices that define it. In general, it &lt;br /&gt;describes how quickly the card builds a wire frame image. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;b&gt;Pixel fill rate&lt;/b&gt;: This measurement describes how many &lt;br /&gt;pixels the GPU can process in a second, which translates to how quickly it can &lt;br /&gt;rasterize the image.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;           &lt;p align="left"&gt;The graphics card's &lt;br /&gt;           hardware directly affects its speed. &lt;br /&gt;           These are the hardware &lt;br /&gt;           specifications that most affect the &lt;br /&gt;           card's speed and the units in which &lt;br /&gt;           they are measured: &lt;/p&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;GPU clock speed (MHz) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Size of the memory bus (bits) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Amount of available memory (MB) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Memory clock rate (MHz) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Memory bandwidth (GB/s) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;RAMDAC speed (MHz)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;           &lt;p align="left"&gt;The computer's CPU &lt;br /&gt;           and motherboard also play a part, &lt;br /&gt;           since a very fast graphics card &lt;br /&gt;           can't compensate for a motherboard's &lt;br /&gt;           inability to deliver data quickly. &lt;br /&gt;           Similarly, the card's connection to &lt;br /&gt;           the motherboard and the speed at &lt;br /&gt;           which it can get instructions from &lt;br /&gt;           the CPU affect its performance. &lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" bgcolor="lightyellow" border="1" cellpadding="3" cellspacing="0" width="400" id="table100"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face="arial,helvetica"&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;font color="#000099" size="+1"&gt;Overclocking&lt;/font&gt;&lt;/p&gt;&lt;br /&gt; &lt;p align="left"&gt;&lt;br /&gt;&lt;font size="-1"&gt;Some people choose to improve their graphics card's performance &lt;br /&gt; by manually setting their clock speed to a higher rate, known as &lt;br /&gt; overclocking. People usually overclock their memory, since overclocking the &lt;br /&gt; GPU can lead to overheating. While overclocking can lead to better &lt;br /&gt; performance, it also voids the manufacturer's warranty.&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;           &lt;p align="left"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;font color="#000099" size="+1"&gt;&lt;b&gt;Related Site&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;br /&gt;Please visit the followed link to see more about graphic card:&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;br /&gt;           &lt;table border="1" width="77%" id="table110" bordercolor="#C0C0C0"&gt;&lt;br /&gt;            &lt;tr&gt;&lt;br /&gt;             &lt;td bordercolor="#555544"&gt;&lt;br /&gt;             &lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;             &lt;p align="center"&gt;&lt;br /&gt;             &lt;span class="articleBody"&gt;&lt;br /&gt;             &lt;font face="arial,helvetica"&gt;&lt;br /&gt;             &lt;!--webbot bot="HTMLMarkup" startspan --&gt;&lt;script type="text/javascript"&gt;&lt;!--&lt;br /&gt;google_ad_client = "pub-5751590257539030";&lt;br /&gt;google_ad_width = 336;&lt;br /&gt;google_ad_height = 280;&lt;br /&gt;google_ad_format = "336x280_as";&lt;br /&gt;google_ad_type = "text_image";&lt;br /&gt;google_ad_channel = "";&lt;br /&gt;google_color_border = "FFFFFF";&lt;br /&gt;google_color_bg = "FFFFFF";&lt;br /&gt;google_color_link = "3D689E";&lt;br /&gt;google_color_text = "000000";&lt;br /&gt;google_color_url = "666666";&lt;br /&gt;//--&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript"&lt;br /&gt;  src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;br /&gt;&lt;/script&gt;&lt;!--webbot bot="HTMLMarkup" endspan i-checksum="21793" --&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;             &lt;p align="center"&gt;&amp;nbsp;&lt;/td&gt;&lt;br /&gt;            &lt;/tr&gt;&lt;br /&gt;           &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;           &lt;p align="left"&gt;&lt;br /&gt;&lt;font color="#000099" size="+1"&gt;&lt;b&gt;Bibliography&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;br /&gt;These are some sources that we found useful in researching this article:&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;b&gt;Web Pages&lt;/b&gt;&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Howstuffwork&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.realtimesoft.com/multimon/faq.asp"&gt;&lt;br /&gt;&lt;br /&gt;http://computer.howstuffworks.com/graphics-card.htm&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Tom's Hardware: Graphics Card Buyer's Guide&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www20.graphics.tomshardware.com/graphic/20041110/index.html"&gt;&lt;br /&gt;http://www20.graphics.tomshardware.com/graphic/20041110/index.html&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Tom's Hardware: How Much Graphics Power Does a PC Really Need?&lt;br&gt; &lt;br /&gt;&lt;a href="http://graphics.tomshardware.com/graphic/20050302/index.html"&gt;&lt;br /&gt;http://graphics.tomshardware.com/graphic/20050302/index.html&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Open GL&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.opengl.org/about/overview.html"&gt;&lt;br /&gt;http://www.opengl.org/about/overview.html&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;PC World: How to Buy a Graphics Board&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.pcworld.com/howto/bguide/0,guid,21,00.asp"&gt;&lt;br /&gt;http://www.pcworld.com/howto/bguide/0,guid,21,00.asp&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Microsoft DirectX&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.microsoft.com/windows/directx/default.aspx"&gt;&lt;br /&gt;http://www.microsoft.com/windows/directx/default.aspx&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Hardware Secrets&lt;br&gt;&lt;br /&gt;Video Card Overclocking &lt;a href="http://www.hardwaresecrets.com/article/141"&gt;&lt;br /&gt;http://www.hardwaresecrets.com/article/141&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Tom's Hardware: &amp;quot;ATI's Optimized Texture Filtering Called Into &lt;br /&gt;Question&amp;quot;&lt;br&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://graphics.tomshardware.com/graphic/20040603/index.html"&gt;&lt;br /&gt;http://graphics.tomshardware.com/graphic/20040603/index.html&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;Multi-Monitor FAQ&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.realtimesoft.com/multimon/faq.asp"&gt;&lt;br /&gt;http://www.realtimesoft.com/multimon/faq.asp&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;p align="left"&gt;IT Reviews: Buyer's Guide to Graphics Cards&lt;br&gt;&lt;br /&gt;&lt;a href="http://www.itreviews.co.uk/guide/hguide6.htm"&gt;&lt;br /&gt;http://www.itreviews.co.uk/guide/hguide6.htm&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/font&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;          &lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;          &lt;/tbody&gt;&lt;/table&gt;       &lt;br /&gt;       &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;/body&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8430017999562390206-5072768854202913843?l=graphiccard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://graphiccard.blogspot.com/feeds/5072768854202913843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8430017999562390206&amp;postID=5072768854202913843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8430017999562390206/posts/default/5072768854202913843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8430017999562390206/posts/default/5072768854202913843'/><link rel='alternate' type='text/html' href='http://graphiccard.blogspot.com/2007/01/what-is-graphic-card.html' title='What Is Graphic card'/><author><name>overclock</name><uri>http://www.blogger.com/profile/10270156049789472963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
